Joseph Campbell names ‘creative mythology’ as a way of “opening … one’s own truth and depth to the truth and depth of another in such a way as to establish an authentic community of existence.” He goes on to explain that such mythology “springs from individual experience, not dogma, learning, political interests, or programmes for the renovation of society; … but faith in one’s own experience, whether of feeling, fact, reason or vision.” (1)
Campbell thought that, in the context of European culture, a move towards creative myth making became visible in the twelfth century. Western Christendom was established from Scandinavia to the crusader territories in the Holy Land. It was a period of cultural curiosity and expansiveness, now known as the ‘twelfth century renaissance’. (2) There was an appetite for new stories, and Campbell names the sources drawn on to create them: the pre-Christian heritage of the old Greek and Roman worlds; the pre-Christian heritage of the Celtic and German worlds; and influences from Gnosticism and Islam.
But sources and influences do not define, or confine, the resulting developments. Rather, they provide material for the creation of new culture. “Materials carried from any time past to a time present, or from one culture to another, shed their values at the culture portal and thereafter become mere curiosities, or undergo a sea-change through a process of creative misunderstanding. … For the shaping force of a civilisation is lived experience … and the manner of this inwardness differs not only in differing civilisations, but also in the differing periods of a single civilisation. It is not a function of any ‘influence’ from without, however great and inspiring. Consequently, when historians confine their attention to the tracing and mapping of such ‘influences’, without due regard for the inward, assimilating, and reshaping force of the local, destiny-making readiness for life, their works inevitably founder in secondary details. (1)
One of the influences that nudged me towards Druidry was R. J. Stewart’s body of work concerned with Merlin, itself stimulated by the work of the twelfth century scholar Geoffrey of Monmouth. Stewart wrote two books about this (3,4) and then produced the Merlin Tarot (5) which, with its companion volume The Complete Merlin Tarot (6) is a workable esoteric system in itself. Geoffrey’s work revisions older Celtic/Classical material in a culture thirsty for it. He introduces mainstream European culture to Merlin, Arthur, and Morgan. Shape-shifting through cultural fashions over the centuries, they are still with us. In the later twentieth century, R. J. Stewart drew on Geoffrey’s work for creative myth-making of his own.
As part of my current inquiry, I am revisiting this work to see how it might, with an element of further revisioning, contribute to my Druid practice. I will expand on this in future posts.
(1) Joseph Campbell The Masks of God 4: Creative Mythology Harmondsworth: Penguin, 1976 (Original US edition published in 1968)
(2) Mark Walker Geoffrey of Monmouth’s Life of Merlin: A New Verse Translation Stroud: Amberley Publishing, 2011
(3) R. J. Stewart The Prophetic Vision of Merlin: Prediction, Psychic Transformation and the Foundation of the Grail Legends in an Ancient Set of Visionary Verses Arkana: London & New York, 1986
(4) R. J. Stewart, The Mystic Life of Merlin Arkana: London & New York, 1986
(5) R. J. Stewart & Miranda Grey (illustrator) The Merlin Tarot London: The Aquarian Press, 1992
(6) R. J. Stewart & Miranda Grey (illustrator) The Complete Merlin Tarot: Images, Insight and Wisdom from the Age of Merlin London: The Aquarian Press, 1992